# Copyright (c) 2022-2024, The ORBIT Project Developers.
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause

"""Common functions that can be used to create observation terms.

The functions can be passed to the :class:`omni.isaac.orbit.managers.ObservationTermCfg` object to enable
the observation introduced by the function.
"""

from __future__ import annotations

import torch
from typing import TYPE_CHECKING

import omni.isaac.orbit.utils.math as math_utils
from omni.isaac.orbit.assets import Articulation, RigidObject
from omni.isaac.orbit.managers import SceneEntityCfg
from omni.isaac.orbit.sensors import RayCaster

if TYPE_CHECKING:
    from omni.isaac.orbit.envs import BaseEnv, RLTaskEnv

"""
Root state.
"""


def base_pos_z(env: BaseEnv, asset_cfg: SceneEntityCfg = SceneEntityCfg("robot")) -> torch.Tensor:
    """Root height in the simulation world frame."""
    # extract the used quantities (to enable type-hinting)
    asset: Articulation = env.scene[asset_cfg.name]
    return asset.data.root_pos_w[:, 2].unsqueeze(-1)


def base_lin_vel(env: BaseEnv, asset_cfg: SceneEntityCfg = SceneEntityCfg("robot")) -> torch.Tensor:
    """Root linear velocity in the asset's root frame."""
    # extract the used quantities (to enable type-hinting)
    asset: RigidObject = env.scene[asset_cfg.name]
    return asset.data.root_lin_vel_b


def base_ang_vel(env: BaseEnv, asset_cfg: SceneEntityCfg = SceneEntityCfg("robot")) -> torch.Tensor:
    """Root angular velocity in the asset's root frame."""
    # extract the used quantities (to enable type-hinting)
    asset: RigidObject = env.scene[asset_cfg.name]
    return asset.data.root_ang_vel_b


def projected_gravity(env: BaseEnv, asset_cfg: SceneEntityCfg = SceneEntityCfg("robot")) -> torch.Tensor:
    """Gravity projection on the asset's root frame."""
    # extract the used quantities (to enable type-hinting)
    asset: RigidObject = env.scene[asset_cfg.name]
    return asset.data.projected_gravity_b


"""
Joint state.
"""


def joint_pos_rel(env: BaseEnv, asset_cfg: SceneEntityCfg = SceneEntityCfg("robot")) -> torch.Tensor:
    """The joint positions of the asset w.r.t. the default joint positions."""
    # extract the used quantities (to enable type-hinting)
    asset: Articulation = env.scene[asset_cfg.name]
    return asset.data.joint_pos - asset.data.default_joint_pos


def joint_pos_norm(env: BaseEnv, asset_cfg: SceneEntityCfg = SceneEntityCfg("robot")) -> torch.Tensor:
    """The joint positions of the asset normalized with the asset's joint limits."""
    # extract the used quantities (to enable type-hinting)
    asset: Articulation = env.scene[asset_cfg.name]
    return math_utils.scale_transform(
        asset.data.joint_pos, asset.data.soft_joint_pos_limits[..., 0], asset.data.soft_joint_pos_limits[..., 1]
    )


def joint_vel_rel(env: BaseEnv, asset_cfg: SceneEntityCfg = SceneEntityCfg("robot")):
    """The joint velocities of the asset w.r.t. the default joint velocities."""
    # extract the used quantities (to enable type-hinting)
    asset: Articulation = env.scene[asset_cfg.name]
    return asset.data.joint_vel - asset.data.default_joint_vel


"""
Sensors.
"""


def height_scan(env: BaseEnv, sensor_cfg: SceneEntityCfg, offset: float = 0.5) -> torch.Tensor:
    """Height scan from the given sensor w.r.t. the sensor's frame.
    The provided offset (Defaults to 0.5) is subtracted from the returned values.
    """
    # extract the used quantities (to enable type-hinting)
    sensor: RayCaster = env.scene.sensors[sensor_cfg.name]
    # height scan: height = sensor_height - hit_point_z - offset
    return sensor.data.pos_w[:, 2].unsqueeze(1) - sensor.data.ray_hits_w[..., 2] - offset


def body_incoming_wrench(env: BaseEnv, asset_cfg: SceneEntityCfg) -> torch.Tensor:
    """Incoming spatial wrench on bodies of an articulation in the simulation world frame.

    This is the 6-D wrench (force and torque) applied to the body link by the incoming joint force.
    """
    # extract the used quantities (to enable type-hinting)
    asset: Articulation = env.scene[asset_cfg.name]
    # obtain the link incoming forces in world frame
    link_incoming_forces = asset.root_physx_view.get_link_incoming_joint_force()[:, asset_cfg.body_ids]
    return link_incoming_forces.view(env.num_envs, -1)


"""
Actions.
"""


def last_action(env: BaseEnv) -> torch.Tensor:
    """The last input action to the environment."""
    return env.action_manager.action


"""
Commands.
"""


def generated_commands(env: RLTaskEnv, command_name: str) -> torch.Tensor:
    """The generated command from command term in the command manager with the given name."""
    return env.command_manager.get_command(command_name)
