Fixes rail difficulty-based height calculation in mesh_terrains.py (#3254)
# Description The rail mesh terrain created terrains from hardest to easiest due to a bug in how difficulty was used. This PR fixes that bug. Before: `rail_height = cfg.rail_height_range[1] - difficulty * (cfg.rail_height_range[1] - cfg.rail_height_range[0])` After: `rail_height = cfg.rail_height_range[0] + difficulty * (cfg.rail_height_range[1] - cfg.rail_height_range[0])` ## Type of change - Bug fix (non-breaking change which fixes an issue) ## Checklist - [X] I have run the [`pre-commit` checks](https://pre-commit.com/) with `./isaaclab.sh --format` - [ ] I have made corresponding changes to the documentation - [X] My changes generate no new warnings - [ ] I have added tests that prove my fix is effective or that my feature works - [ ] I have updated the changelog and the corresponding version in the extension's `config/extension.toml` file - [X] I have added my name to the `CONTRIBUTORS.md` or my name already exists there Signed-off-by:Kyle Morgenstein <34984693+KyleM73@users.noreply.github.com> Co-authored-by:
Kelly Guo <kellyg@nvidia.com>
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