Commit 86c1d372 authored by peterd-NV's avatar peterd-NV Committed by Kelly Guo

Updates Mimic doc on using spacemouse in container (#322)

# Description

Advise users to use local deployment if using spacemouse device. Inform
users that they must manually mount the device if using spacemouse in
docker container.

## Type of change

<!-- As you go through the list, delete the ones that are not
applicable. -->

- Documentation update


## Checklist

- [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with
`./isaaclab.sh --format`
- [x] I have made corresponding changes to the documentation
- [x] My changes generate no new warnings
- [ ] I have added tests that prove my fix is effective or that my
feature works
- [ ] I have updated the changelog and the corresponding version in the
extension's `config/extension.toml` file
- [ ] I have added my name to the `CONTRIBUTORS.md` or my name already
exists there

<!--
As you go through the checklist above, you can mark something as done by
putting an x character in it

For example,
- [x] I have done this task
- [ ] I have not done this task
-->
parent 83c3cdb6
......@@ -33,6 +33,16 @@ For smoother operation and off-axis operation, we recommend using a SpaceMouse a
Identify the device corresponding to the SpaceMouse by running ``cat /sys/class/hidraw/hidraw<#>/device/uevent`` on each of the devices listed
from the prior step.
We recommend using local deployment of Isaac Lab to use the SpaceMouse. If using container deployment (:ref:`deployment-docker`), you must manually mount the SpaceMouse to the ``isaac-lab-base`` container by
adding a ``devices`` attribute with the path to the device in your ``docker-compose.yaml`` file:
.. code:: yaml
devices:
- /dev/hidraw<#>:/dev/hidraw<#>
where ``<#>`` is the device index of the connected SpaceMouse.
Only compatible with the SpaceMouse Wireless and SpaceMouse Compact models from 3Dconnexion.
For tasks that benefit from the use of an extended reality (XR) device with hand tracking, Isaac Lab supports using NVIDIA CloudXR to immersively stream the scene to compatible XR devices for teleoperation.
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment