• Kelly Guo's avatar
    Updates tiled rendering API with full RTX rendering and additional annotators (#97) · 02b0d76c
    Kelly Guo authored
    This change updates the current tiled rendering APIs to use the full RTX
    tiled rendering feature, allowing for higher quality RGB renders and
    support of additional annotators, including semantic segmentation,
    instance segmentation, normals, and motion vectors.
    
    This change also aligns output dimensions across TiledCamera, Camera,
    and RayCasterCamera classes. All single-channel outputs will now have
    dimension (H, W, C). Camera class now outputs RGB data with shape (H, W,
    3).
    
    <!-- As you go through the list, delete the ones that are not
    applicable. -->
    
    - New feature (non-breaking change which adds functionality)
    - Breaking change (fix or feature that would cause existing
    functionality to not work as expected)
    - This change requires a documentation update
    
    Fixes issue https://github.com/isaac-sim/IsaacLab/issues/775
    
    - [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with
    `./isaaclab.sh --format`
    - [x] I have made corresponding changes to the documentation
    - [x] My changes generate no new warnings
    - [x] I have added tests that prove my fix is effective or that my
    feature works
    - [x] I have updated the changelog and the corresponding version in the
    extension's `config/extension.toml` file
    - [x] I have added my name to the `CONTRIBUTORS.md` or my name already
    exists there
    
    <!--
    As you go through the checklist above, you can mark something as done by
    putting an x character in it
    
    For example,
    - [x] I have done this task
    - [ ] I have not done this task
    -->
    
    ---------
    Co-authored-by: 's avatarAlexander <143108850+nv-apoddubny@users.noreply.github.com>
    Co-authored-by: 's avatarToni-SM <aserranomuno@nvidia.com>
    02b0d76c
isaaclab.python.headless.kit 7.64 KB