• James Tigue's avatar
    Adds absolute and relative noise to `MeshRepeatedObjectsTerrain` (#2830) · bc5a3670
    James Tigue authored
    # Description
    
    This PR expands the noise parameters of the MeshRepeatedObjectsTerrain
    by adding minimum and maximum absolute and relative noise for.
    This adds deprecation warnings to existing parameters but they will
    function normally.
    
    Fixes # (issue)
    
    ## Type of change
    
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    applicable. -->
    
    - New feature (non-breaking change which adds functionality)
    
    ## Screenshots
    
    Please attach before and after screenshots of the change if applicable.
    
    ## Checklist
    
    - [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with
    `./isaaclab.sh --format`
    - [x] I have made corresponding changes to the documentation
    - [x] My changes generate no new warnings
    - [x] I have added tests that prove my fix is effective or that my
    feature works
    - [x] I have updated the changelog and the corresponding version in the
    extension's `config/extension.toml` file
    - [x] I have added my name to the `CONTRIBUTORS.md` or my name already
    exists there
    
    <!--
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    ---------
    Signed-off-by: 's avatarKelly Guo <kellyguo123@hotmail.com>
    Signed-off-by: 's avatarKelly Guo <kellyg@nvidia.com>
    Co-authored-by: 's avatarFabian Jenelten <162192900+fjenelten-bdai@users.noreply.github.com>
    Co-authored-by: 's avatarKelly Guo <kellyguo123@hotmail.com>
    Co-authored-by: 's avatarKelly Guo <kellyg@nvidia.com>
    bc5a3670