Fixes collision filtering logic on CPU (#2553)
# Description Previously, the physics engine introduced a new feature to automatically perform collision filtering across environments when physics replication is enabled. However, this feature has limitations for CPU simulation, so we still need to explicitly call collision filtering on CPU simulation. This change fixes the scene setup process to do explicit collision filtering when running on the CPU. Fixes #2548 <!-- As a practice, it is recommended to open an issue to have discussions on the proposed pull request. This makes it easier for the community to keep track of what is being developed or added, and if a given feature is demanded by more than one party. --> ## Type of change <!-- As you go through the list, delete the ones that are not applicable. --> - Bug fix (non-breaking change which fixes an issue) ## Checklist - [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with `./isaaclab.sh --format` - [x] I have made corresponding changes to the documentation - [x] My changes generate no new warnings - [ ] I have added tests that prove my fix is effective or that my feature works - [ ] I have updated the changelog and the corresponding version in the extension's `config/extension.toml` file - [ ] I have added my name to the `CONTRIBUTORS.md` or my name already exists there <!-- As you go through the checklist above, you can mark something as done by putting an x character in it For example, - [x] I have done this task - [ ] I have not done this task --> --------- Signed-off-by:Kelly Guo <kellyg@nvidia.com> Signed-off-by:
Kelly Guo <kellyguo123@hotmail.com>
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