Fixes resolving of material paths when using URDF converter (#468)
# Description With Isaac Sim 2023.1.1, the main asset file stores all the meshes as well (even for instanceable case) when using the URDF improter. However, the referenced paths to materials are absolute which does not allow moving the asset around freely. This MR adds a fix to make sure all paths are relative in the converted USD file. ## Type of change - Bug fix (non-breaking change which fixes an issue) ## Checklist - [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with `./orbit.sh --format` - [x] I have made corresponding changes to the documentation - [x] My changes generate no new warnings - [ ] I have added tests that prove my fix is effective or that my feature works - [x] I have run all the tests with `./orbit.sh --test` and they pass - [x] I have updated the changelog and the corresponding version in the extension's `config/extension.toml` file - [x] I have added my name to the `CONTRIBUTORS.md` or my name already exists there
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