Unverified Commit 76d46ee4 authored by Mayank Mittal's avatar Mayank Mittal Committed by GitHub

Changes default ground color back to dark grey (#2164)

# Description

This MR fixes the ground color to the original dark grey instead of a
grey-ish blue shade. The change was introduced in #1791 and was
unintentional.

## Type of change

- Bug fix (non-breaking change which fixes an issue)

## Screenshots

| Before | After |
| ------ | ----- |
|
![image](https://github.com/user-attachments/assets/655fd5b2-5b64-4e9f-adb1-c2b706b0aa13)
|
![image](https://github.com/user-attachments/assets/10ba218e-eff8-441b-9d5f-1705c90d7345)
|

## Checklist

- [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with
`./isaaclab.sh --format`
- [x] I have made corresponding changes to the documentation
- [x] My changes generate no new warnings
- [ ] I have added tests that prove my fix is effective or that my
feature works
- [ ] I have updated the changelog and the corresponding version in the
extension's `config/extension.toml` file
- [x] I have added my name to the `CONTRIBUTORS.md` or my name already
exists there

---------
Signed-off-by: 's avatarMayank Mittal <12863862+Mayankm96@users.noreply.github.com>
Co-authored-by: 's avatarKelly Guo <kellyguo123@hotmail.com>
parent e35acc40
......@@ -68,9 +68,7 @@ class TerrainImporterCfg:
This parameter is used only when the ``terrain_type`` is "plane" or "usd".
"""
visual_material: sim_utils.VisualMaterialCfg | None = sim_utils.PreviewSurfaceCfg(
diffuse_color=(0.065, 0.0725, 0.080)
)
visual_material: sim_utils.VisualMaterialCfg | None = sim_utils.PreviewSurfaceCfg(diffuse_color=(0.0, 0.0, 0.0))
"""The visual material of the terrain. Defaults to a dark gray color material.
This parameter is used for both the "generator" and "plane" terrains.
......
......@@ -17,5 +17,3 @@ the initialized environment instance to the wrapper constructor. However, since
expect different input and output data structures, their wrapper classes are not compatible with each other.
Thus, they should always be used in conjunction with the respective learning framework.
"""
__all__ = ["sb3", "skrl", "rsl_rl", "rl_games"]
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