Unverified Commit 8b7fc5f8 authored by Pascal Roth's avatar Pascal Roth Committed by GitHub

Reverts to old render settings in kit experience files (#1855)

# Description

Reverts to old render settings.

Fixes #1844 

## Type of change

- Bug fix (non-breaking change which fixes an issue)

## Screenshots

Before:

![pre](https://github.com/user-attachments/assets/db3de96a-6b52-440f-9ed0-44185359e020)

After:

![fdm_perceptive_demo_sim_with_traj_white_env1](https://github.com/user-attachments/assets/fac654f6-2a94-4417-b033-edc34c055ce3)


## Checklist

- [ ] I have run the [`pre-commit` checks](https://pre-commit.com/) with
`./isaaclab.sh --format`
- [ ] I have made corresponding changes to the documentation
- [ ] My changes generate no new warnings
- [ ] I have added tests that prove my fix is effective or that my
feature works
- [ ] I have updated the changelog and the corresponding version in the
extension's `config/extension.toml` file
- [ ] I have added my name to the `CONTRIBUTORS.md` or my name already
exists there

---------
Co-authored-by: 's avatarKelly Guo <kellyg@nvidia.com>
Co-authored-by: 's avatarMayank Mittal <12863862+Mayankm96@users.noreply.github.com>
parent efa4e28b
......@@ -47,26 +47,11 @@ rtx.translucency.enabled = false
rtx.reflections.enabled = false
rtx.indirectDiffuse.enabled = false
rtx-transient.dlssg.enabled = false
rtx.directLighting.sampledLighting.enabled = true
rtx.directLighting.sampledLighting.samplesPerPixel = 1
rtx.sceneDb.ambientLightIntensity = 1.0
# rtx.shadows.enabled = false
# Optimized denoiser flags for better rendering performance
rtx-transient.dldenoiser.enabled = false
rtx.indirectDiffuse.denoiser.enabled = false
rtx.directLighting.sampledLighting.denoisingTechnique = 0
rtx.reflections.denoiser.enabled = false
# this approximate dome lighting, almost like an ambient light
# for better lighting, enable ambient occlusion at a small cost
rtx.domeLight.upperLowerStrategy=4
rtx.directLighting.sampledLighting.enabled = false
rtx.ambientOcclusion.enabled = false
rtx.ambientOcclusion.denoiserMode = 0
rtx.raytracing.subpixel.mode=1
rtx.raytracing.cached.enabled = false
# Set the DLSS model
rtx.post.dlss.execMode = 2 # can be 0 (Performance), 1 (Balanced), 2 (Quality), or 3 (Auto)
# Avoids replicator warning
rtx.pathtracing.maxSamplesPerLaunch = 1000000
# Avoids silent trimming of tiles
......@@ -75,6 +60,13 @@ rtx.viewTile.limit = 1000000
# Disable present thread to improve performance
exts."omni.renderer.core".present.enabled=false
# Disabling these settings reduces renderer VRAM usage and improves rendering performance, but at some quality cost
rtx.raytracing.cached.enabled = false
rtx.ambientOcclusion.enabled = false
# Set the DLSS model
rtx.post.dlss.execMode = 0 # can be 0 (Performance), 1 (Balanced), 2 (Quality), or 3 (Auto)
# Avoids unnecessary GPU context initialization
renderer.multiGpu.maxGpuCount=1
......
......@@ -48,26 +48,11 @@ rtx.translucency.enabled = false
rtx.reflections.enabled = false
rtx.indirectDiffuse.enabled = false
rtx-transient.dlssg.enabled = false
rtx.directLighting.sampledLighting.enabled = true
rtx.directLighting.sampledLighting.samplesPerPixel = 1
rtx.sceneDb.ambientLightIntensity = 1.0
# rtx.shadows.enabled = false
# Optimized denoiser flags for better rendering performance
rtx-transient.dldenoiser.enabled = false
rtx.indirectDiffuse.denoiser.enabled = false
rtx.directLighting.sampledLighting.denoisingTechnique = 0
rtx.reflections.denoiser.enabled = false
# this approximate dome lighting, almost like an ambient light
# for better lighting, enable ambient occlusion at a small cost
rtx.domeLight.upperLowerStrategy=4
rtx.directLighting.sampledLighting.enabled = false
rtx.ambientOcclusion.enabled = false
rtx.ambientOcclusion.denoiserMode = 0
rtx.raytracing.subpixel.mode=1
rtx.raytracing.cached.enabled = false
# Set the DLSS model
rtx.post.dlss.execMode = 2 # can be 0 (Performance), 1 (Balanced), 2 (Quality), or 3 (Auto)
# Avoids replicator warning
rtx.pathtracing.maxSamplesPerLaunch = 1000000
# Avoids silent trimming of tiles
......@@ -76,6 +61,13 @@ rtx.viewTile.limit = 1000000
# Disable present thread to improve performance
exts."omni.renderer.core".present.enabled=false
# Disabling these settings reduces renderer VRAM usage and improves rendering performance, but at some quality cost
rtx.raytracing.cached.enabled = false
rtx.ambientOcclusion.enabled = false
# Set the DLSS model
rtx.post.dlss.execMode = 0 # can be 0 (Performance), 1 (Balanced), 2 (Quality), or 3 (Auto)
# Avoids unnecessary GPU context initialization
renderer.multiGpu.maxGpuCount=1
......
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