Fixes tiled rendering limitations and frame offset issue (#113)
# Description This fix removes the limitations of tiled rendering, allowing for non-square resolutions and non-perfect square number of tiles/environments. In addition, for small resolutions (width or height <265), DLAA denoiser is used by default as a workaround to avoid frame offset issues. An additional `rerender_on_reset` flag is added to the environment configs to allow for an extra `render` call in reset APIs to make sure sensor observations are updated after reset. ## Type of change - Bug fix (non-breaking change which fixes an issue) ## Checklist - [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with `./isaaclab.sh --format` - [x] I have made corresponding changes to the documentation - [x] My changes generate no new warnings - [x] I have added tests that prove my fix is effective or that my feature works - [ ] I have updated the changelog and the corresponding version in the extension's `config/extension.toml` file - [x] I have added my name to the `CONTRIBUTORS.md` or my name already exists there
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