Commit fab6914a authored by Kelly Guo's avatar Kelly Guo Committed by Kelly Guo

Updates license year and fixes buffer overflow for velocity environments (#211)

# Description

Due to the New Year, we now need to update the license headers to
include 2025 for the new files added.
In addition, the new physics build throws patch overflow errors for the
velocity tasks. This change increases the patch buffer size to avoid the
overflow errors.

## Type of change

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applicable. -->

- Bug fix (non-breaking change which fixes an issue)

## Checklist

- [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with
`./isaaclab.sh --format`
- [ ] I have made corresponding changes to the documentation
- [x] My changes generate no new warnings
- [ ] I have added tests that prove my fix is effective or that my
feature works
- [x] I have updated the changelog and the corresponding version in the
extension's `config/extension.toml` file
- [ ] I have added my name to the `CONTRIBUTORS.md` or my name already
exists there

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parent 1ba6d198
File mode changed from 100755 to 100644
File mode changed from 100755 to 100644
......@@ -303,6 +303,7 @@ class LocomotionVelocityRoughEnvCfg(ManagerBasedRLEnvCfg):
self.sim.render_interval = self.decimation
self.sim.disable_contact_processing = True
self.sim.physics_material = self.scene.terrain.physics_material
self.sim.physx.gpu_max_rigid_patch_count = 10 * 2**15
# update sensor update periods
# we tick all the sensors based on the smallest update period (physics update period)
if self.scene.height_scanner is not None:
......
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