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Kelly Guo authored
This change updates the current tiled rendering APIs to use the full RTX tiled rendering feature, allowing for higher quality RGB renders and support of additional annotators, including semantic segmentation, instance segmentation, normals, and motion vectors. This change also aligns output dimensions across TiledCamera, Camera, and RayCasterCamera classes. All single-channel outputs will now have dimension (H, W, C). Camera class now outputs RGB data with shape (H, W, 3). <!-- As you go through the list, delete the ones that are not applicable. --> - New feature (non-breaking change which adds functionality) - Breaking change (fix or feature that would cause existing functionality to not work as expected) - This change requires a documentation update Fixes issue https://github.com/isaac-sim/IsaacLab/issues/775 - [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with `./isaaclab.sh --format` - [x] I have made corresponding changes to the documentation - [x] My changes generate no new warnings - [x] I have added tests that prove my fix is effective or that my feature works - [x] I have updated the changelog and the corresponding version in the extension's `config/extension.toml` file - [x] I have added my name to the `CONTRIBUTORS.md` or my name already exists there <!-- As you go through the checklist above, you can mark something as done by putting an x character in it For example, - [x] I have done this task - [ ] I have not done this task --> --------- Co-authored-by:
Alexander <143108850+nv-apoddubny@users.noreply.github.com>
Co-authored-by:
Toni-SM <aserranomuno@nvidia.com>02b0d76c
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