• Kelly Guo's avatar
    Optimizes interactive scene for homogeneous cloning (#636) · 190fa854
    Kelly Guo authored
    # Description
    
    Previously, we always assumed heterogeneous environment setup, which
    performed cloning on a per-actor basis during spawning of actors. In
    some direct workflow environments, a redundant cloning call was made at
    the end of environment setup to perform cloning on a global scope.
    
    With this change, we determine whether to perform cloning on a per-actor
    or global scope based on the `replicate_physics` parameter in
    `InteractiveSceneCfg`. When `replicate_physics=True`, homogeneous
    environment is assumed and cloning will only happen on a global scope.
    This reduces the time required for cloning for homogeneous setups. For
    heterogeneous environments, set `replicate_physics=False` and cloning
    will happen per-actor.
    
    ## Type of change
    
    - Bug fix (non-breaking change which fixes an issue)
    - New feature (non-breaking change which adds functionality)
    - This change requires a documentation update
    
    ## Checklist
    
    - [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with
    `./isaaclab.sh --format`
    - [x] I have made corresponding changes to the documentation
    - [x] My changes generate no new warnings
    - [ ] I have added tests that prove my fix is effective or that my
    feature works
    - [x] I have updated the changelog and the corresponding version in the
    extension's `config/extension.toml` file
    - [x] I have added my name to the `CONTRIBUTORS.md` or my name already
    exists there
    190fa854
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