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Kelly Guo authored
Some changes and updates were introduced in the latest physics build for Isaac Sim 4.5. This PR updates Isaac Lab to leverage some new APIs: - Kinematic bodies now require an additional API call to populate kinematic transforms to fabric, which will allow for rendering of kinematic bodies - A new `enable_env_ids` flag was introduced in the cloning and physics replication APIs that will now automatically filter collisions across environments. This replaces the previous calls to filter collisions, which helps speed up the scene creation process. <!-- As you go through the list, delete the ones that are not applicable. --> - New feature (non-breaking change which adds functionality) - [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with `./isaaclab.sh --format` - [ ] I have made corresponding changes to the documentation - [x] My changes generate no new warnings - [ ] I have added tests that prove my fix is effective or that my feature works - [x] I have updated the changelog and the corresponding version in the extension's `config/extension.toml` file - [ ] I have added my name to the `CONTRIBUTORS.md` or my name already exists there <!-- As you go through the checklist above, you can mark something as done by putting an x character in it For example, - [x] I have done this task - [ ] I have not done this task --> --------- Signed-off-by:
Kelly Guo <kellyg@nvidia.com>598cc3cd
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