• Kyle Morgenstein's avatar
    Fixes rail difficulty-based height calculation in mesh_terrains.py (#3254) · 23e935c3
    Kyle Morgenstein authored
    # Description
    
    The rail mesh terrain created terrains from hardest to easiest due to a
    bug in how difficulty was used. This PR fixes that bug.
    
    Before:
    
    `rail_height = cfg.rail_height_range[1] - difficulty *
    (cfg.rail_height_range[1] - cfg.rail_height_range[0])`
    
    After:
    
    `rail_height = cfg.rail_height_range[0] + difficulty *
    (cfg.rail_height_range[1] - cfg.rail_height_range[0])`
    
    ## Type of change
    
    
    - Bug fix (non-breaking change which fixes an issue)
    
    
    ## Checklist
    
    - [X] I have run the [`pre-commit` checks](https://pre-commit.com/) with
    `./isaaclab.sh --format`
    - [ ] I have made corresponding changes to the documentation
    - [X] My changes generate no new warnings
    - [ ] I have added tests that prove my fix is effective or that my
    feature works
    - [ ] I have updated the changelog and the corresponding version in the
    extension's `config/extension.toml` file
    - [X] I have added my name to the `CONTRIBUTORS.md` or my name already
    exists there
    Signed-off-by: 's avatarKyle Morgenstein <34984693+KyleM73@users.noreply.github.com>
    Co-authored-by: 's avatarKelly Guo <kellyg@nvidia.com>
    23e935c3
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