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Kelly Guo authored
This change introduces a new setting in InteractiveSceneCfg to allow specifying whether collision filtering across environments is desired. Note that when using the direct workflow, this option will only be applied automatically when replicate_physics is also enabled in the config. If replicate_physics is not enabled, a warning will appear in the logs to prompt users to make a call to scene.filter_collisions(). This is required because collision filtering happens as part of the physics replication process. In addition, real-time playback support is extended for all RL library play.py scripts, allowing real-time replay when possible for inferencing. <!-- As you go through the list, delete the ones that are not applicable. --> - Bug fix (non-breaking change which fixes an issue) - New feature (non-breaking change which adds functionality) - This change requires a documentation update - [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with `./isaaclab.sh --format` - [ ] I have made corresponding changes to the documentation - [x] My changes generate no new warnings - [ ] I have added tests that prove my fix is effective or that my feature works - [x] I have updated the changelog and the corresponding version in the extension's `config/extension.toml` file - [ ] I have added my name to the `CONTRIBUTORS.md` or my name already exists there <!-- As you go through the checklist above, you can mark something as done by putting an x character in it For example, - [x] I have done this task - [ ] I have not done this task -->
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| cli_args.py | ||
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