• Mayank Mittal's avatar
    Uses PhysX accelerations for rigid body acceleration data (#760) · 8ed87a00
    Mayank Mittal authored
    # Description
    
    Previously, we used finite differencing to compute rigid body
    accelerations. Since Isaac Sim 4.0, we can obtain the accelerations
    directly from PhysX. This MR removes the need for finite differencing.
    
    ## Type of change
    
    - New feature (non-breaking change which adds functionality)
    - This change requires a documentation update
    
    ## Checklist
    
    - [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with
    `./isaaclab.sh --format`
    - [x] I have made corresponding changes to the documentation
    - [x] My changes generate no new warnings
    - [x] I have added tests that prove my fix is effective or that my
    feature works
    - [x] I have updated the changelog and the corresponding version in the
    extension's `config/extension.toml` file
    - [x] I have added my name to the `CONTRIBUTORS.md` or my name already
    exists there
    8ed87a00
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