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oahmednv authored
This PR adds a new `wait_for_textures` option in DirectRLEnv and ManagerBasedEnv cfg classes to wait for texture loading to complete before proceeding with rendering. Previously, textures may continue to load while the environment is running, resulting in renders with incomplete textures. - Bug fix (non-breaking change which fixes an issue) - [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with `./isaaclab.sh --format` - [x] I have made corresponding changes to the documentation - [x] My changes generate no new warnings - [ ] I have added tests that prove my fix is effective or that my feature works - [x] I have updated the changelog and the corresponding version in the extension's `config/extension.toml` file - [ ] I have added my name to the `CONTRIBUTORS.md` or my name already exists there
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