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Kelly Guo authored
# Description In the Isaac Sim 4.5 release, ``TiledCamera`` produces incorrect semantic and instance segmentation outputs when using instanceable assets. With scene instancing enabled, only the first tile generates correct outputs while other tiles produces blank data. This change introduces a workaround for the issue by disabling instancing on the assets when semantic segmentation and instance segmentation data is required from ``TiledCamera``. This workaround introduces a small slowdown in performance, but it's not significant when running with smaller scenes, which is normally the case when using rendering. Fixes #1946 ## Type of change - Bug fix (non-breaking change which fixes an issue) ## Checklist - [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with `./isaaclab.sh --format` - [ ] I have made corresponding changes to the documentation - [x] My changes generate no new warnings - [x] I have added tests that prove my fix is effective or that my feature works - [x] I have updated the changelog and the corresponding version in the extension's `config/extension.toml` file - [x] I have added my name to the `CONTRIBUTORS.md` or my name already exists there <!-- As you go through the checklist above, you can mark something as done by putting an x character in it For example, - [x] I have done this task - [ ] I have not done this task --> --------- Signed-off-by:
Kelly Guo <kellyg@nvidia.com>
Signed-off-by:
Kelly Guo <kellyguo123@hotmail.com>
Co-authored-by:
Mayank Mittal <12863862+Mayankm96@users.noreply.github.com>
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