• Lorenz Wellhausen's avatar
    Allows setting USD variants when loading prim from USD file (#402) · 88cf9cda
    Lorenz Wellhausen authored
    # Description
    
    This PR introduces a `variants` attribute in the `UsdFileCfg` which can
    be used to set different variants when loading an asset from a USD file.
    
    - New function `set_usd_variants` which applies variant sets to a prim
    - New, optional `variants` attribute in the `UsdFileCfg` to specify the
    attributes to be set
    - Add variant setting in the `_spawn_from_usd_file` function
    
    Fixes #401
    
    ## Type of change
    
    - New feature (non-breaking change which adds functionality)
    
    ## Checklist
    
    - [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with
    `./orbit.sh --format`
    - [x] I have made corresponding changes to the documentation
    - [x] My changes generate no new warnings
    - [x] I have added tests that prove my fix is effective or that my
    feature works
    - [x] I have run all the tests with `./orbit.sh --test` and they pass
    - [x] I have updated the changelog and the corresponding version in the
    extension's `config/extension.toml` file
    - [x] I have added my name to the `CONTRIBUTORS.md` or my name already
    exists there
    88cf9cda
Name
Last commit
Last update
..
app Loading commit data...
assets Loading commit data...
controllers Loading commit data...
deps Loading commit data...
devices Loading commit data...
envs Loading commit data...
managers Loading commit data...
markers Loading commit data...
scene Loading commit data...
sensors Loading commit data...
sim Loading commit data...
terrains Loading commit data...
utils Loading commit data...