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Mayank Mittal authored
# Description This MR allows coloring a mesh using its vertex colors. Right now it only demonstrates how to do this based on height but one could use it in more creative ways. For example, coloring boxes in a different color. It also updates the `TerrainImporter` to use the visual and physics material configuration classes. ## Type of change - New feature (non-breaking change which adds functionality) - This change requires a documentation update ## Screenshots | Random Color | Color by Height | | ------ | ----- | |  |  | ## Checklist - [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with `./orbit.sh --format` - [ ] I have made corresponding changes to the documentation - [x] My changes generate no new warnings - [ ] I have added tests that prove my fix is effective or that my feature works - [x] I have updated the changelog and the corresponding version in the extension's `config/extension.toml` file
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