• Kelly Guo's avatar
    Adds option to filter collisions and real-time playback (#253) · ca2a36e0
    Kelly Guo authored
    This change introduces a new setting in InteractiveSceneCfg to allow
    specifying whether collision filtering across environments is desired.
    Note that when using the direct workflow, this option will only be
    applied automatically when replicate_physics is also enabled in the
    config. If replicate_physics is not enabled, a warning will appear in
    the logs to prompt users to make a call to scene.filter_collisions().
    This is required because collision filtering happens as part of the
    physics replication process.
    
    In addition, real-time playback support is extended for all RL library
    play.py scripts, allowing real-time replay when possible for
    inferencing.
    
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