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Kelly Guo authored
Previously, small resolution renders that used DLSS for antialiasing would sometimes display frame offset issues where the rendered frame is not in sync with the current frame. To workaround this issue, we forced the antialiasing mode to DLAA for small resolutions in both the Camera and TiledCamra classes. With recent changes in Isaac Sim 4.5, the frame offset issue no longer appears, so this PR removes the workaround we've put in to avoid this problem. <!-- As you go through the list, delete the ones that are not applicable. --> - Bug fix (non-breaking change which fixes an issue) - [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with `./isaaclab.sh --format` - [x] I have made corresponding changes to the documentation - [x] My changes generate no new warnings - [x] I have added tests that prove my fix is effective or that my feature works - [x] I have updated the changelog and the corresponding version in the extension's `config/extension.toml` file - [ ] I have added my name to the `CONTRIBUTORS.md` or my name already exists there <!-- As you go through the checklist above, you can mark something as done by putting an x character in it For example, - [x] I have done this task - [ ] I have not done this task -->
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