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Pascal Roth authored
# Description The `SceneEntityCfg` always return the `joint_ids` and `body_ids` in the simulation order even if a different order was specified when passing the names to the `SceneEntityCfg`. This fix changes the behavior, to always return the ids in the specified order by introducing the flag `simulation_order` that is true per default for everything within orbit but false for the `SceneEntityCfg`. Fixes #461 ## Type of change - Bug fix (non-breaking change which fixes an issue) ## Checklist - [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with `./orbit.sh --format` - [ ] I have made corresponding changes to the documentation - [x] My changes generate no new warnings - [x] I have added tests that prove my fix is effective or that my feature works - [x] I have run all the tests with `./orbit.sh --test` and they pass - [x] I have updated the changelog and the corresponding version in the extension's `config/extension.toml` file - [x] I have added my name to the `CONTRIBUTORS.md` or my name already exists there --------- Signed-off-by:
Pascal Roth <57946385+pascal-roth@users.noreply.github.com>
Signed-off-by:
Mayank Mittal <12863862+Mayankm96@users.noreply.github.com>
Co-authored-by:
Mayank Mittal <12863862+Mayankm96@users.noreply.github.com>
Co-authored-by:
Mayank Mittal <mittalma@leggedrobotics.com>
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| test_configclass.py | ||
| test_dict.py | ||
| test_math.py | ||
| test_string.py | ||
| test_timer.py |