Add spawner functionality to allow direct loading of OBJ/STL/FBX assets (#138)
# Description
This PR enables users to convert meshes from OBJ, STL or FBX format to
USD with a few options:
- Asset instanceable
- Mass properties
- Rigid body properties
- Collision properties - including mesh approximation method
The layer hierarchy is as follows;
```
/World/
[MESH_OBJECT_NAME] - Xform
[INPUT_MESH_NAME]_xform - Xform
/Looks/ - Material
[MESH] - Mesh
```
Fixes #34.
## Type of change
- New feature (non-breaking change which adds functionality)
## Screenshots
The screenshot below shows this with a duck example.

## Checklist
- [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with
`./orbit.sh --format`
- [x] I have made corresponding changes to the documentation
- [ ] My changes generate no new warnings
- [ ] I have added tests that prove my fix is effective or that my
feature works
- [ ] I have updated the changelog and the corresponding version in the
extension's `config/extension.toml` file
---------
Signed-off-by:
jsmith-bdai <142246516+jsmith-bdai@users.noreply.github.com>
Co-authored-by:
Mayank Mittal <mittalma@leggedrobotics.com>
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source/tools/convert_mesh.py
0 → 100644
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