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jsmith-bdai authored
# Description This PR enables users to convert meshes from OBJ, STL or FBX format to USD with a few options: - Asset instanceable - Mass properties - Rigid body properties - Collision properties - including mesh approximation method The layer hierarchy is as follows; ``` /World/ [MESH_OBJECT_NAME] - Xform [INPUT_MESH_NAME]_xform - Xform /Looks/ - Material [MESH] - Mesh ``` Fixes #34. ## Type of change - New feature (non-breaking change which adds functionality) ## Screenshots The screenshot below shows this with a duck example.  ## Checklist - [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with `./orbit.sh --format` - [x] I have made corresponding changes to the documentation - [ ] My changes generate no new warnings - [ ] I have added tests that prove my fix is effective or that my feature works - [ ] I have updated the changelog and the corresponding version in the extension's `config/extension.toml` file --------- Signed-off-by:
jsmith-bdai <142246516+jsmith-bdai@users.noreply.github.com>
Co-authored-by:
Mayank Mittal <mittalma@leggedrobotics.com>
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