-
Kelly Guo authored
# Description Previously, we always assumed heterogeneous environment setup, which performed cloning on a per-actor basis during spawning of actors. In some direct workflow environments, a redundant cloning call was made at the end of environment setup to perform cloning on a global scope. With this change, we determine whether to perform cloning on a per-actor or global scope based on the `replicate_physics` parameter in `InteractiveSceneCfg`. When `replicate_physics=True`, homogeneous environment is assumed and cloning will only happen on a global scope. This reduces the time required for cloning for homogeneous setups. For heterogeneous environments, set `replicate_physics=False` and cloning will happen per-actor. ## Type of change - Bug fix (non-breaking change which fixes an issue) - New feature (non-breaking change which adds functionality) - This change requires a documentation update ## Checklist - [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with `./isaaclab.sh --format` - [x] I have made corresponding changes to the documentation - [x] My changes generate no new warnings - [ ] I have added tests that prove my fix is effective or that my feature works - [x] I have updated the changelog and the corresponding version in the extension's `config/extension.toml` file - [x] I have added my name to the `CONTRIBUTORS.md` or my name already exists there
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| omni.isaac.lab | ||
| omni.isaac.lab_assets | ||
| omni.isaac.lab_tasks |