• Mayank Mittal's avatar
    Fixes resolving of material paths when using URDF converter (#468) · 492beb04
    Mayank Mittal authored
    # Description
    
    With Isaac Sim 2023.1.1, the main asset file stores all the meshes as
    well (even for instanceable case) when using the URDF improter. However,
    the referenced paths to materials are absolute which does not allow
    moving the asset around freely. This MR adds a fix to make sure all
    paths are relative in the converted USD file.
    
    ## Type of change
    
    - Bug fix (non-breaking change which fixes an issue)
    
    ## Checklist
    
    - [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with
    `./orbit.sh --format`
    - [x] I have made corresponding changes to the documentation
    - [x] My changes generate no new warnings
    - [ ] I have added tests that prove my fix is effective or that my
    feature works
    - [x] I have run all the tests with `./orbit.sh --test` and they pass
    - [x] I have updated the changelog and the corresponding version in the
    extension's `config/extension.toml` file
    - [x] I have added my name to the `CONTRIBUTORS.md` or my name already
    exists there
    492beb04
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