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David Hoeller authored
# Description Adds a rigid body collection class, which allows to spawn multiple objects in each environment and access/modify the quantities with a unified (env_ids, object_ids) API. ## Type of change - New feature (non-breaking change which adds functionality) ## Checklist - [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with `./isaaclab.sh --format` - [x] I have made corresponding changes to the documentation - [x] My changes generate no new warnings - [x] I have added tests that prove my fix is effective or that my feature works - [x] I have updated the changelog and the corresponding version in the extension's `config/extension.toml` file - [x] I have added my name to the `CONTRIBUTORS.md` or my name already exists there
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| arms.jpg | ||
| deformables.jpg | ||
| hands.jpg | ||
| markers.jpg | ||
| multi_asset.jpg | ||
| procedural_terrain.jpg | ||
| quadrupeds.jpg |